What you see here was my Final Project for my SAE Diploma for Game Artist & 3D Animation. It was meant to simulate a full pipeline from creating assets, to implementing them in a Game Engine and finally building an Environment in which they can shine.
For my Project, I decided to revolve it around a lonely stone, trying to find its family. The stone rolls, tumbles and bounces through the forest in hopes to one day find its way back to its home roots. Using Fireflies, Mushrooms and Honey, the Lonely Stones makes its way onward - but what may await deeper inside the forest?
3Ds Max was used for Blockout and UV
Blender was used for Sculpting the Mushrooms
Unreal Engine 5.1 was used to write Gameplay Logic, Set-Up the Assets and Render the final Image.
Thank you for reading
Rolling is a good trick - it gets you everywhere!
Two Liquids - both taste good!
And one may have hidden uses ;)
Why do they keep following me?
Maybe they can give me a little push?
Getting to new heights!
Where truly no stone has climbed before
Behind the Scenes - Fireflies
Behind the Scenes - Honey
Behind the Scenes - Water Splashes